Personal Work

Industrial Assassin

Industrial Assassin

Year
2025

In this personal project, I created Industrial Assassin, a sci-fi character bust built from bold industrial shapes, sculpted panels and glowing accents, without any concept brief

Industrial Assassin is not about action-packed drama. It is a silent sentinel in repose, calmly observing its surroundings, ready to strike or simply to watch. I wanted the character to feel gritty, mysterious and alive

I skipped any heavy concept phase and let the design grow directly in 3D, playing with panels, curves and glowing details on a whim. The result is a segmented metal helmet with a narrow visor, mechanical pistons at the neck, an armored chest with small red lights, and a worn cloak draped over the shoulders to soften the hard surface forms

The aim was pure creative freedom: no overthinking, just shaping forms until the character found its own presence. It was also a way to practise hard surface design on a character, where every panel has to support the silhouette

Software
| ZBrush | Maya | Substance 3D Painter | Photoshop |

The complete project is on ArtStation

Full gallery, complete videos and breakdowns

View full project on ArtStation (opens in a new tab)