
Industrial Assassin
- Year
- 2025
In this personal project, I created Industrial Assassin, a sci-fi character bust built from bold industrial shapes, sculpted panels and glowing accents, without any concept brief
Industrial Assassin is not about action-packed drama. It is a silent sentinel in repose, calmly observing its surroundings, ready to strike or simply to watch. I wanted the character to feel gritty, mysterious and alive
I skipped any heavy concept phase and let the design grow directly in 3D, playing with panels, curves and glowing details on a whim. The result is a segmented metal helmet with a narrow visor, mechanical pistons at the neck, an armored chest with small red lights, and a worn cloak draped over the shoulders to soften the hard surface forms
The aim was pure creative freedom: no overthinking, just shaping forms until the character found its own presence. It was also a way to practise hard surface design on a character, where every panel has to support the silhouette
Software
| ZBrush | Maya | Substance 3D Painter | Photoshop |
The complete project is on ArtStation
Full gallery, complete videos and breakdowns
View full project on ArtStation (opens in a new tab)