Work

Clash of Clans

Clash of Clans

Role
Modeler
Studio
Surface Digital
Production
Supercell
Year
2024

At Surface Digital, I created decorations and statues for Supercell's mobile game Clash of Clans, and built the initial pass of a Baby Dragon asset for the game

The main part of my work was a set of decorations and statues. Each piece had to fit the game's stylized visual world and its established design, with clear, readable shapes that work at the scale players see them

On these assets, I covered modeling and sculpting in Maya and ZBrush, texturing in Substance 3D Painter, and look development and lighting in Arnold, along with some concept work and compositing for the final images

I also worked on the Baby Dragon, one of the game's characters, taking it through a first pass before another artist completed it

Working within an established game style was a different exercise from film and series work: the aim was not to invent a new look, but to match an existing one precisely while keeping every asset crisp and readable

The complete project is on ArtStation

Full gallery, complete videos and breakdowns

View full project on ArtStation (opens in a new tab)