
Clash of Clans
- Role
- Modeler
- Disciplines
- Assets · Modeling · Look Development · Lighting · Texturing · Generalist · Procedural
- Studio
- Surface Digital
- Production
- Supercell
- Year
- 2024
At Surface Digital, I created decorations and statues for Supercell's mobile game Clash of Clans, and built the initial pass of a Baby Dragon asset for the game
The main part of my work was a set of decorations and statues. Each piece had to fit the game's stylized visual world and its established design, with clear, readable shapes that work at the scale players see them
On these assets, I covered modeling and sculpting in Maya and ZBrush, texturing in Substance 3D Painter, and look development and lighting in Arnold, along with some concept work and compositing for the final images
I also worked on the Baby Dragon, one of the game's characters, taking it through a first pass before another artist completed it
Working within an established game style was a different exercise from film and series work: the aim was not to invent a new look, but to match an existing one precisely while keeping every asset crisp and readable
The complete project is on ArtStation
Full gallery, complete videos and breakdowns
View full project on ArtStation (opens in a new tab)