Skills & Expertise

Look Development

Look development is where a model becomes a material. I enjoy the moment when geometry, textures and shaders finally meet under light and an asset starts to feel like the real thing. I build looks mainly in Arnold, and also in V-Ray and Karma depending on the pipeline, always testing them in lighting conditions close to the shots rather than in a flattering turntable alone. Each context asks for a different balance. A product for a commercial has to match the real object in its materials so closely that the brand can use it with confidence. A stylized game asset has to fit an established visual world without drifting from it. An environment for a live show on an immense screen has to stay clean and readable at resolutions where every flaw shows. As an Asset Artist and a CG Generalist, I usually carry an asset from modeling through texturing to its final look, which lets me solve problems at the right stage instead of hiding them in the shader. I keep my setups simple and well named, because a look that only its author understands becomes fragile the moment the show changes hands

Look Development: 24 professional productions at 11 studios, including “Mayday”, “Guardians of the Galaxy Vol. 3”, “On Running” and “Bob Marley - One Love”

Productions
24
Studios
11
Period
2020-2026

Productions

  1. 2026

  2. 2026

  3. 2026

  4. 2026

  5. 2026

  6. 2026

  7. 2025

  8. 2025

  9. 2025

  10. 2025

  11. 2024

  12. 2024

  13. 2024

  14. 2024

  15. 2024

  16. 2023

  17. 2023

  18. 2023

  19. 2026

  20. 2025

  21. 2024

  22. 2024

  23. 2023

  24. 2020

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