
Guardians of the Galaxy Vol. 3
- Role
- Previs Modeler
- Disciplines
- Previs · PreProduction · Modeling · Assets · Texturing · Look Development · Environment
- Studio
- Framestore
- Production
- Marvel Studios - Disney
- Year
- 2023
At Framestore, I built previs environments and assets for Guardians of the Galaxy Vol. 3, from the spaceship environment to key props in Rocket's childhood sequences
Previs is where a sequence is planned before final production. My job was to give the previs team the spaces and objects they needed to stage the action, frame the shots and communicate the intent of each scene. Rocket's childhood called for particular care, because every small detail helped tell his backstory
My work ranged from the spaceship environment down to smaller story elements, including a key that is central to these scenes. I handled modeling, texturing, look development and layout, building quickly while keeping enough detail for the shots
I worked in Maya, Houdini and Substance 3D Painter. Moving between a full environment and a single story prop within the same sequences was a good exercise in deciding what each asset needed to show at the previs stage
The complete project is on ArtStation
Full gallery, complete videos and breakdowns
View full project on ArtStation (opens in a new tab)