
Silo - Season 2
- Role
- Environment TD
- Disciplines
- Environment · Assets · Modeling · Procedural · Look Development · Vegetation · Layout · Texturing · Lighting · Generalist
- Studio
- Outpost VFX
- Production
- AMC Studio - Apple TV
- Year
- 2024
At Outpost VFX, I spent seven months on Silo Season 2, building environments and developing the underwater vegetation, from layout and modeling to early lighting and scattering
My work covered much of the environment pipeline: layout, sculpting, modeling, texturing and look development, as well as set dressing and set extension. I also contributed to early shot development, exploring how the environments would read in the final scenes
The underwater vegetation was the most specific part of the job. I handled its early scattering and lighting, establishing how it would be distributed and how it would look within the environment, while leaving room for the team to develop it further. Alongside this, I created Houdini HDAs and procedural workflows for the environment work
I worked across Houdini, Maya, ZBrush, SpeedTree, Substance 3D Painter and Arnold
Although I worked on the season for seven months, I was not included in its on-screen credits. I remain proud of what the team built on Silo, and of my part in it
The complete project is on ArtStation
Full gallery, complete videos and breakdowns
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