
Foundation - Season 3
- Role
- Character Artist
- Disciplines
- Concept Art · Character Modeling · Assets · Modeling · Look Development · Texturing
- Studio
- Outpost VFX
- Production
- Skydance Television - Apple TV
- Year
- 2025
At Outpost VFX, I led the asset development of Asterion for Foundation Season 3 on Apple TV+, and designed the internal structure revealed inside Demerzel's torso
On Asterion, I took the asset from early visual exploration through to final delivery. My scope covered concept design, character modeling, sculpting, texturing and look development, as well as a set of blendshapes for facial deformation. The character had to work both as a design and as a production asset, able to carry facial deformation in the shots
For Demerzel, I designed and built the mechanical and organic structure seen inside her torso. The work started with visual research, then moved through modeling, detailing and support for its integration into the sequence. The interior had to make its construction readable within the shot, where machine parts meet organic forms
Both assets required a close connection between design and production, turning an idea into something the rest of the pipeline could use. I worked in Maya, ZBrush, Houdini, Substance 3D Painter, Photoshop and Arnold
The complete project is on ArtStation
Full gallery, complete videos and breakdowns
View full project on ArtStation (opens in a new tab)