Skills & Expertise

Assets

Most of my work, whatever the title on the contract, comes down to building assets that other people can rely on. As an Asset Artist, I take a piece from reference or concept through modeling, sculpting, texturing and look development, and I hand it over ready for layout, rigging or lighting without anyone having to fix it first. I have built crowd characters, stadiums and venues, product models for commercials, stylized statues and decorations for a mobile game, props for a tactical shooter and hero objects that carry a story beat in close-up. The range matters to me, because each context changes what a good asset is. For film, it has to survive a close-up in a photoreal plate. For real-time, it has to balance detail with performance. For a brand, it has to match the real product so closely that the client never questions it. I pay as much attention to the handoff as to the look. Clean UVs, sensible naming, lighter versions for baking and maps that carry the fine detail let the next department start straight away. That habit comes from years as a modeler, a CG Artist and a CG Generalist, where the work of the next person was always part of the brief

Assets: 36 professional productions at 14 studios, including “Bob Marley - One Love”, “Moon Knight - Season 1”, “The Little Mermaid” and “Guardians of the Galaxy Vol. 3”

Productions
36
Studios
14
Period
2020-2026

Productions

  1. 2026

  2. 2026

  3. 2026

  4. 2026

  5. 2026

  6. 2026

  7. 2025

  8. 2025

  9. 2025

  10. 2025

  11. 2024

  12. 2024

  13. 2024

  14. 2024

  15. 2024

  16. 2024

  17. 2023

  18. 2023

  19. 2023

  20. 2023

  21. 2023

  22. 2022

  23. 2022

  24. 2022

  25. 2022

  26. 2022

  27. 2021

  28. 2026

  29. 2025

  30. 2025

  31. 2024

  32. 2024

  33. 2024

  34. 2024

  35. 2023

  36. 2020

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