Assets
Most of my work, whatever the title on the contract, comes down to building assets that other people can rely on. As an Asset Artist, I take a piece from reference or concept through modeling, sculpting, texturing and look development, and I hand it over ready for layout, rigging or lighting without anyone having to fix it first. I have built crowd characters, stadiums and venues, product models for commercials, stylized statues and decorations for a mobile game, props for a tactical shooter and hero objects that carry a story beat in close-up. The range matters to me, because each context changes what a good asset is. For film, it has to survive a close-up in a photoreal plate. For real-time, it has to balance detail with performance. For a brand, it has to match the real product so closely that the client never questions it. I pay as much attention to the handoff as to the look. Clean UVs, sensible naming, lighter versions for baking and maps that carry the fine detail let the next department start straight away. That habit comes from years as a modeler, a CG Artist and a CG Generalist, where the work of the next person was always part of the brief
Assets: 36 professional productions at 14 studios, including “Bob Marley - One Love”, “Moon Knight - Season 1”, “The Little Mermaid” and “Guardians of the Galaxy Vol. 3”
- Productions
- 36
- Studios
- 14
- Period
- 2020-2026
Productions
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2020