Work

Moon Knight - Season 1

Moon Knight - Season 1

Role
Modeler
Studio
Framestore
Production
Marvel Studios - Disney
Year
2022

At Framestore, I was the modeler of the environment team on the Marvel series Moon Knight, building London and Cairo and creating the Field of Reeds in SpeedTree

From the start of the show, I modeled everything the environment team needed. That included the buildings for the London and Cairo environments and the Field of Reeds, one of the most distinctive settings in the series. The environment work also involved layout, set dressing and set extension

For the Field of Reeds, I built the vegetation in SpeedTree and created the motion paths that drive its movement in the wind. I also carried out the R&D for the collapse of the field, exploring how the environment could break apart while remaining visually coherent in the shot

Because I was ahead of schedule on the environments, I also helped the asset team. I modeled the Truth of Balance and extracted its vector displacement maps from ZBrush

This show changed the way I read my own work. Beyond the technical side, I learned to judge each element through the final composite, thinking about how it would sit in the image. I worked in Maya, ZBrush, SpeedTree and Arnold, alongside a team I really enjoyed working with

The complete project is on ArtStation

Full gallery, complete videos and breakdowns

View full project on ArtStation (opens in a new tab)