Skills & Expertise

Modeling

Modeling is where my career began, and it remains the base of everything else I do. Some studios call the role modeler, others modeller, and on many shows it is simply part of being a 3D Artist or an Asset Artist, but the craft is the same. It means turning a design, a scan or a real location into geometry that holds up in the shot and behaves well for everyone downstream. I have modeled hard surface vehicles and weapons, organic creatures, characters from full-body scans, architecture at the scale of a city and stylized sets for animation. I work mainly in Maya for the base and ZBrush for the detail, then extract displacement or normal maps so the mesh stays light while the surface keeps its richness. Good topology, clean UVs and sensible naming are not glamorous, but they decide how quickly texturing, rigging and lighting can start. I have also learned to model for a style rather than for photorealism, knowing when to hold back detail so a shape reads the way the art direction intends. After leading a modeling team and mentoring students in modeling, I still enjoy the moment a silhouette finally feels right

Modeling: 37 professional productions at 14 studios, including “Thor: Love and Thunder”, “Carrie - Season 1”, “Lenovo Tech World @ CES” and “My Dad the Bounty Hunter - Season 1”

Productions
37
Studios
14
Period
2020-2026

Productions

  1. 2026

  2. 2026

  3. 2026

  4. 2026

  5. 2026

  6. 2026

  7. 2026

  8. 2025

  9. 2025

  10. 2025

  11. 2025

  12. 2024

  13. 2024

  14. 2024

  15. 2024

  16. 2024

  17. 2024

  18. 2023

  19. 2023

  20. 2023

  21. 2023

  22. 2023

  23. 2022

  24. 2022

  25. 2022

  26. 2022

  27. 2022

  28. 2021

  29. 2026

  30. 2025

  31. 2025

  32. 2024

  33. 2024

  34. 2024

  35. 2024

  36. 2023

  37. 2020

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