Modeling
Modeling is where my career began, and it remains the base of everything else I do. Some studios call the role modeler, others modeller, and on many shows it is simply part of being a 3D Artist or an Asset Artist, but the craft is the same. It means turning a design, a scan or a real location into geometry that holds up in the shot and behaves well for everyone downstream. I have modeled hard surface vehicles and weapons, organic creatures, characters from full-body scans, architecture at the scale of a city and stylized sets for animation. I work mainly in Maya for the base and ZBrush for the detail, then extract displacement or normal maps so the mesh stays light while the surface keeps its richness. Good topology, clean UVs and sensible naming are not glamorous, but they decide how quickly texturing, rigging and lighting can start. I have also learned to model for a style rather than for photorealism, knowing when to hold back detail so a shape reads the way the art direction intends. After leading a modeling team and mentoring students in modeling, I still enjoy the moment a silhouette finally feels right
Modeling: 37 professional productions at 14 studios, including “Thor: Love and Thunder”, “Carrie - Season 1”, “Lenovo Tech World @ CES” and “My Dad the Bounty Hunter - Season 1”
- Productions
- 37
- Studios
- 14
- Period
- 2020-2026
Productions
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