SpeedTree
SpeedTree is the tool I use when vegetation has to feel grown rather than modeled. Its procedural approach to trunks, branches and foliage lets me build plants that follow their own logic, then vary them into families of assets that never look copied. I have used it for trees, grasses, reeds and underwater vegetation, on feature films and series. Movement is where SpeedTree makes the biggest difference for me. I set up motion paths directly in the tool so that plants sway with a natural rhythm, and I have used them to bring fields and underwater environments to life within the shots. I texture vegetation with Substance 3D Painter and Photoshop, then look develop it for the renderer used by the show. Just as important is what happens after the asset is built. As an Environment TD, I have ingested SpeedTree assets into production pipelines, organized them into libraries with clean proxies and levels of detail, and made sure they scattered consistently in Houdini and rendered as expected downstream. SpeedTree gives me speed and variety, and my job as an Environment Artist is to turn that variety into assets a whole team can trust
SpeedTree: 8 professional productions at 3 studios, including “The Last Frontier - Season 1”, “Nautilus - Season 1”, “Fast X” and “Bob Marley - One Love”
- Productions
- 8
- Studios
- 3
- Period
- 2023-2026
Productions
2026
2025
2025
2024
2024
2024
2023
2024