Work

The Last Frontier - Season 1

The Last Frontier - Season 1

Role
Environment TD
Studio
Outpost VFX
Production
Apple Studios
Year
2025

At Outpost VFX, I was in charge of vegetation across shots on The Last Frontier for Apple TV+, building and optimizing the vegetation library and its pipeline

I built the vegetation library and optimized it so the assets stayed practical to use in both layout and rendering. That work covered the modeling, texturing and look development of the vegetation, with SpeedTree alongside Houdini, Maya, Substance 3D Painter, Photoshop and Arnold

Beyond the assets themselves, I set up the handoff between the Environment and FX teams so that scattering data, caches and IDs matched every time. I also built the pipeline that carried the vegetation across departments, from asset to layout, FX and lighting, using procedural workflows and Houdini HDAs

To keep shots stable as they evolved, I delivered clean proxies and levels of detail with predictable naming and versioning. The project combined vegetation creation with the production pipeline needed to use those assets reliably from one department to the next

I worked with the Outpost VFX Montreal team, and the collaboration was a big part of what made this show a great experience

The complete project is on ArtStation

Full gallery, complete videos and breakdowns

View full project on ArtStation (opens in a new tab)