Work

Fallout - Season 2

Fallout - Season 2

Role
CG Artist
Studio
Important Looking Pirates
Production
Amazon Studios - Amazon MGM Studios
Year
2025

At Important Looking Pirates (ILP), I worked as a Modeler and Environment Artist on Fallout Season 2 for Prime Video, building fully procedural environments in Houdini

It was my first contract with ILP, carried out entirely remotely from France over about three months in 2025. Houdini was the scene assembly tool on the show, so I built my environment work to be completely procedural from the ground up

That approach was the foundation of everything I delivered. Because the environments were driven by procedural setups rather than fixed geometry, I could respond quickly to the client's requests and adapt the work without rebuilding it. That flexibility made a real difference as the requests evolved during production

Alongside the procedural work in Houdini, I modeled and sculpted assets in Maya and ZBrush, and contributed to the layout, vegetation, texturing, look development and lighting of the environments

Being part of an ILP production was an honor, and I am grateful to the team for their trust. This contract also carried a personal meaning for me, which makes it one of the projects I remember most

The complete project is on ArtStation

Full gallery, complete videos and breakdowns

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