
The Buccaneers - Season 2
- Role
- CG Generalist
- Disciplines
- Generalist · Environment · Assets · Modeling · Procedural · Look Development · Vegetation · Layout · Texturing · Lighting
- Studio
- Dupe VFX
- Production
- The Forge
- Year
- 2025
At Dupe VFX, I built environments and all the vegetation for The Buccaneers Season 2 on Apple TV+, as one of only three CG artists on the show
Environment work was the core of my contribution. I worked on two environments for the season: on the first, I handled the environment build while the layout was done by another artist, and on the second, I took over an existing environment and carried it through to delivery. Across both, I covered modeling, texturing, look development, set dressing and set extension, and I built all the vegetation
With such a small CG team, everyone had to be versatile and find solutions quickly. The project was also my first professional experience with USD and Karma inside Houdini Solaris, a workflow I had to learn on a production show while delivering for the team. I relied on procedural workflows and scattering in Houdini for the environment work
Alongside the environments, I also created the CG doubles for the season, handling their modeling, sculpting, texturing and look development
I worked in Houdini, Solaris, Karma, Maya, ZBrush, SpeedTree, R3DS Wrap and Substance 3D Painter. Working with the team at DUPE VFX was a real pleasure, and I am grateful for their trust and collaboration
The complete project is on ArtStation
Full gallery, complete videos and breakdowns
View full project on ArtStation (opens in a new tab)