Software

R3DS Wrap

R3DS Wrap is the tool I rely on when a scan has to become a production asset. Raw scan data captures a person or an object with impressive accuracy, but its geometry is dense, noisy and unusable for rigging, texturing or posing as it is. With Wrap, I fit a clean base mesh onto the scan, transferring its shape onto a topology designed for production, so the result keeps the likeness of the capture while behaving like a proper asset. I have used it to turn full-body scans into CG doubles for a promotional film, cleaning up the raw data first, then wrapping and refining each character in ZBrush where the scan needed help. I have also used it on crowd assets for a feature film, where consistent topology across many characters made texturing and variation far easier to manage. Wrap sits between Maya, where I prepare the base meshes, and ZBrush, where I refine the details. The goal is always to give the look development, rigging and posing teams models they can start on immediately. As a Character Modeler and Asset Artist, I value Wrap for turning a tedious retopology job into a precise, repeatable process

R3DS Wrap: 3 professional productions at 3 studios, with “Bob Marley - One Love”, “The Buccaneers - Season 2” and “Esports World Cup 2025”

Productions
3
Studios
3
Period
2024-2025

Productions

  1. 2025

  2. 2024

  3. 2025

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