
Esports World Cup 2025
- Role
- Character Modeler
- Disciplines
- Sculpting · Character Modeling · Assets · Modeling
- Studio
- Territory Studio
- Production
- EWC
- Year
- 2025
At Territory Studio, I modeled four of the five CG doubles for the Esports World Cup 2025 promo, turning full-body scans into clean, production-ready characters
My work started from full-body scans. I cleaned up the raw scan geometry, then handled the retopology to give each character a clean and usable topology, working with R3DS Wrap alongside Maya and ZBrush
Once the base was in place, I refined the models in ZBrush, with sculpting touch-ups where the scans needed them, so that each double held up as a character asset rather than a raw capture
My focus throughout was on preparing the characters for the next stages of production, especially look development and posing. Clean topology and consistent models meant those teams could start their work without having to fix the data first
The doubles were used in the event's promotional hype video. Handling four of the five characters was a good test of consistency, keeping the same quality and approach from one scan to the next
The complete project is on ArtStation
Full gallery, complete videos and breakdowns
View full project on ArtStation (opens in a new tab)