Work

Esports World Cup 2025

Esports World Cup 2025

Role
Character Modeler
Studio
Territory Studio
Production
EWC
Year
2025

At Territory Studio, I modeled four of the five CG doubles for the Esports World Cup 2025 promo, turning full-body scans into clean, production-ready characters

My work started from full-body scans. I cleaned up the raw scan geometry, then handled the retopology to give each character a clean and usable topology, working with R3DS Wrap alongside Maya and ZBrush

Once the base was in place, I refined the models in ZBrush, with sculpting touch-ups where the scans needed them, so that each double held up as a character asset rather than a raw capture

My focus throughout was on preparing the characters for the next stages of production, especially look development and posing. Clean topology and consistent models meant those teams could start their work without having to fix the data first

The doubles were used in the event's promotional hype video. Handling four of the five characters was a good test of consistency, keeping the same quality and approach from one scan to the next

The complete project is on ArtStation

Full gallery, complete videos and breakdowns

View full project on ArtStation (opens in a new tab)