Work

Head of Modeling

Head of Modeling

Role
Head of Modeling
Disciplines
Supervision · Modeling · Assets
Studio
Lifeform CC
Production
LifeForm
Year
2024

As Head of Modeling at Lifeform, I led the modeling team for more than two years, developing 3D assets for its virtual human platform, a web3 project backed by Binance Labs

Lifeform's vision was to bring the next billion users into web3, and the modeling team built the assets behind that platform. My role was to make sure every delivered piece met the group's rigorous technical standards, while supporting the creative vision by directing the artists' work, technical skills, organization and communication

I managed the team day to day, assigning tasks and estimating bids, and I stayed close to the project lead, keeping the discussion open so we could keep improving our workflow as production evolved

I also remained hands on. When artists needed it, I taught modeling techniques and helped the team solve modeling problems within the constraints of the project, across props, character modeling, concept work and asset optimization, in Maya, ZBrush and Houdini

The video at the top of this page shows a selection of the work created by the team during my time at Lifeform

The complete project is on ArtStation

Full gallery, complete videos and breakdowns

View full project on ArtStation (opens in a new tab)