
Head of Modeling
- Role
- Head of Modeling
- Disciplines
- Supervision · Modeling · Assets
- Studio
- Lifeform CC
- Production
- LifeForm
- Year
- 2024
As Head of Modeling at Lifeform, I led the modeling team for more than two years, developing 3D assets for its virtual human platform, a web3 project backed by Binance Labs
Lifeform's vision was to bring the next billion users into web3, and the modeling team built the assets behind that platform. My role was to make sure every delivered piece met the group's rigorous technical standards, while supporting the creative vision by directing the artists' work, technical skills, organization and communication
I managed the team day to day, assigning tasks and estimating bids, and I stayed close to the project lead, keeping the discussion open so we could keep improving our workflow as production evolved
I also remained hands on. When artists needed it, I taught modeling techniques and helped the team solve modeling problems within the constraints of the project, across props, character modeling, concept work and asset optimization, in Maya, ZBrush and Houdini
The video at the top of this page shows a selection of the work created by the team during my time at Lifeform
The complete project is on ArtStation
Full gallery, complete videos and breakdowns
View full project on ArtStation (opens in a new tab)