Supervision
I came to supervision through the work itself. Before I was asked to lead, I spent years as a modeler, an Environment Artist and a CG Generalist, and that path still shapes how I run a team today. As an Environment Supervisor, I stay hands on. I can move from a review to layout, sculpting, look development or lighting in the same day. I record a lot of videos for my artists, because I prefer to show a solution in the scene rather than describe it in a note. My role as a Supervisor is to make the right choices early. That means reading the brief with the client, setting up a pipeline that fits the schedule instead of the other way around, and keeping decisions simple enough for every 3D Artist on the show to act on them. As a CG Supervisor on commercial work, I have looked after the full CG pipeline from project setup to final delivery, and as a consultant I have helped studios plan their teams and recruit the right profiles before production starts. Leading a modeling department taught me the everyday side of the job, from assigning tasks and estimating bids to keeping technical standards high and teaching techniques when an artist needs them. I also mentor students on their graduation projects, which keeps me close to how the next generation learns
Supervision: 6 professional productions at 4 studios, including “The Wizard of Oz at Sphere”, “Carrie - Season 1”, “No Doubt - Sphere Las Vegas (Live Show Visuals)” and “Dallas Mavericks Arena Intro 2025-2026”
- Productions
- 6
- Studios
- 4
- Period
- 2020-2026
Productions
2026
2026
2026
2025
2024
2020