Software

Houdini

Houdini is the tool I reach for when an environment has to be flexible, large or shared. I use it for procedural environment building, scattering, set dressing and set extension, and for the HDAs that let a whole team work from the same logic. On recent shows, it has been at the center of my work as an Environment TD and as a CG Generalist, from vegetation pipelines that carry assets between departments to environments assembled entirely inside Houdini. I also work in Solaris with USD and Karma, which lets me take an environment from setup to shading, lighting and rendering without leaving the same scene. What I value most in Houdini is that it rewards planning. A well-built network can absorb a change of brief quickly, while a rushed one becomes a trap. That is why I pay attention to structure, naming and exposed parameters, so that another artist can open my setup and understand it quickly. As a CG Lead, I spent a lot of time helping artists who were new to Houdini find their way, and as a consultant and supervisor I have put it at the core of environment pipelines. I still combine it with Maya and ZBrush whenever hand modeling serves the shot better

Houdini: 22 professional productions at 12 studios, including “Fast X”, “Bob Marley - One Love”, “Silo - Season 2” and “The Acolyte - Season 1”

Productions
22
Studios
12
Period
2023-2026

Productions

  1. 2026

  2. 2026

  3. 2026

  4. 2026

  5. 2026

  6. 2026

  7. 2025

  8. 2025

  9. 2025

  10. 2025

  11. 2025

  12. 2024

  13. 2024

  14. 2024

  15. 2024

  16. 2024

  17. 2024

  18. 2023

  19. 2023

  20. 2026

  21. 2024

  22. 2023

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