Houdini
Houdini is the tool I reach for when an environment has to be flexible, large or shared. I use it for procedural environment building, scattering, set dressing and set extension, and for the HDAs that let a whole team work from the same logic. On recent shows, it has been at the center of my work as an Environment TD and as a CG Generalist, from vegetation pipelines that carry assets between departments to environments assembled entirely inside Houdini. I also work in Solaris with USD and Karma, which lets me take an environment from setup to shading, lighting and rendering without leaving the same scene. What I value most in Houdini is that it rewards planning. A well-built network can absorb a change of brief quickly, while a rushed one becomes a trap. That is why I pay attention to structure, naming and exposed parameters, so that another artist can open my setup and understand it quickly. As a CG Lead, I spent a lot of time helping artists who were new to Houdini find their way, and as a consultant and supervisor I have put it at the core of environment pipelines. I still combine it with Maya and ZBrush whenever hand modeling serves the shot better
Houdini: 22 professional productions at 12 studios, including “Fast X”, “Bob Marley - One Love”, “Silo - Season 2” and “The Acolyte - Season 1”
- Productions
- 22
- Studios
- 12
- Period
- 2023-2026
Productions
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