
On Running
- Role
- Asset Artist
- Disciplines
- Assets · Modeling · Texturing · Look Development
- Production
- onRunning
- Year
- 2024
At Black Kite Studios, I modeled, textured and look developed a CG running shoe for an On commercial, taking it from asset creation to a finished look in just a few days
I joined the project as a Senior Asset Artist and was responsible for the full shoe asset. Product work leaves little room for approximation: the shoe had to match the real product closely, with accurate proportions, materials and surface detail, so it could hold up in a brand campaign
Within those few days, I built the model, sculpted the finer details, created the textures and developed the look, then handed the finished asset over to post-production, ready for the commercial. I worked in Maya, ZBrush, Houdini and Arnold
It was a short, focused assignment, and a good example of delivering a production-ready product asset on a tight commercial schedule. Working alongside the team at Black Kite Studios was a real pleasure, and I am proud of what we accomplished
The complete project is on ArtStation
Full gallery, complete videos and breakdowns
View full project on ArtStation (opens in a new tab)