Work

On Running

On Running

Role
Asset Artist
Production
onRunning
Year
2024

At Black Kite Studios, I modeled, textured and look developed a CG running shoe for an On commercial, taking it from asset creation to a finished look in just a few days

I joined the project as a Senior Asset Artist and was responsible for the full shoe asset. Product work leaves little room for approximation: the shoe had to match the real product closely, with accurate proportions, materials and surface detail, so it could hold up in a brand campaign

Within those few days, I built the model, sculpted the finer details, created the textures and developed the look, then handed the finished asset over to post-production, ready for the commercial. I worked in Maya, ZBrush, Houdini and Arnold

It was a short, focused assignment, and a good example of delivering a production-ready product asset on a tight commercial schedule. Working alongside the team at Black Kite Studios was a real pleasure, and I am proud of what we accomplished

The complete project is on ArtStation

Full gallery, complete videos and breakdowns

View full project on ArtStation (opens in a new tab)