Lighting
Lighting is the step that reveals whether everything before it was right. I light environments and assets both to present my own work and to deliver final images, and I treat it as a way of checking the build as much as a way of making it beautiful. On series work, I have handled the early lighting of environments and underwater vegetation to establish how they would read before the team developed them further. On commercials and immersive shows, I have taken environments from shading through lighting to final rendering, in Arnold, V-Ray or Karma depending on the pipeline. On key art, lighting decides almost everything, because a single image has to guide the eye and carry the tone of a whole series. I like to light with intention rather than by accumulation. A few clear sources, a readable silhouette and controlled contrast usually do more than many fill lights. As a CG Generalist, knowing how light will fall also changes how I model and texture, since I can put the detail where the light will reveal it and save time where it will not
Lighting: 13 professional productions at 9 studios, including “Dallas Mavericks Arena Intro 2025-2026”, “Klara and the Sun”, “No Doubt - Sphere Las Vegas (Live Show Visuals)” and “The Acolyte - Season 1”
- Productions
- 13
- Studios
- 9
- Period
- 2020-2026
Productions
2026
2026
2026
2025
2025
2025
2024
2024
2024
2026
2025
2024
2020