
Nautilus - Season 1
- Role
- Environment TD
- Disciplines
- Environment · Assets · Modeling · Vegetation · Procedural · Layout · Texturing · Look Development · Lighting · Generalist
- Studio
- Outpost VFX
- Production
- Moonriver
- Year
- 2024
At Outpost VFX, I built underwater and terrestrial environments for the series Nautilus, including underwater vegetation animated with motion paths
My contribution covered the full environment workflow: modeling, sculpting, texturing and look development, as well as layout, set dressing and set extension. I worked across both settings, each with its own visual and technical requirements, from the underwater scenes to the environments on land
The underwater vegetation required particular attention to movement. I set up motion path animations to give the plants lifelike motion within the environment, while developing the assets and their appearance for the surrounding scenes. On the procedural side, I used Houdini for scattering and built HDAs to support the environment work
I worked in Houdini, Maya, ZBrush, SpeedTree, Substance 3D Painter, Nuke and Arnold
Although Disney dropped the series, it was later released on French television, which means I can now share the work I contributed. Nautilus remains a project where I pushed my environment and vegetation skills further
The complete project is on ArtStation
Full gallery, complete videos and breakdowns
View full project on ArtStation (opens in a new tab)