Work

Mayday

Mayday

Role
Props Artist
Studio
Outpost VFX
Production
Apple Studios
Year
2026

At Outpost VFX, I worked with the Montreal team on the Apple film Mayday, creating the Longshot and Assassin helmets, the cockpit glass and an aircraft

I joined the production as a Props Artist and handled each asset from start to finish, covering modeling, texturing and look development. The first part of my work focused on the helmets worn by Longshot and Assassin, two props that had to match their characters and read clearly on screen

I also worked on the cockpit glass, then, later in the production, on an aircraft, which took my work from small props to a much larger hard surface asset

I worked in Houdini, Maya, Substance 3D Painter and Arnold. Working remotely from France with the Outpost VFX Montreal team was a real pleasure, and a good example of how a distributed team can deliver assets together across time zones