Environment Creation
Environments are where I feel most at home. Whether a studio calls me an Environment Artist, an Environment TD or a CG Generalist, the job starts the same way for me. I first look for what a place has to tell in the shot, then build only what the camera needs to believe it. I have created cities, stadiums, coastlines, underwater worlds and spaceship exteriors, for feature films, streaming series, commercials and immersive live shows. My work usually covers the whole environment pipeline. I block out the layout, model and sculpt the key pieces, texture and look develop them, dress the set and extend it when the plate stops short of what the story needs. On larger builds I rely on procedural setups in Houdini, so the environment can follow the client's notes without being rebuilt from scratch. When the environment has to match a real location, I look for the small irregularities that make it credible, because the best environment is often the one nobody notices. Leading environment teams, and later supervising them as an Environment Supervisor, has also taught me to plan an environment for the team that will use it, with clean assets, clear naming and a structure that lighting and FX can pick up straight away
Environment Creation: 22 professional productions at 9 studios, including “Fast X”, “Silo - Season 2”, “The Acolyte - Season 1” and “Nautilus - Season 1”
- Productions
- 22
- Studios
- 9
- Period
- 2020-2026
Productions
2026
2026
2026
2026
2026
2025
2025
2025
2025
2024
2024
2024
2024
2024
2023
2023
2023
2023
2022
2022
2022
2020