Skills & Expertise

Environment Creation

Environments are where I feel most at home. Whether a studio calls me an Environment Artist, an Environment TD or a CG Generalist, the job starts the same way for me. I first look for what a place has to tell in the shot, then build only what the camera needs to believe it. I have created cities, stadiums, coastlines, underwater worlds and spaceship exteriors, for feature films, streaming series, commercials and immersive live shows. My work usually covers the whole environment pipeline. I block out the layout, model and sculpt the key pieces, texture and look develop them, dress the set and extend it when the plate stops short of what the story needs. On larger builds I rely on procedural setups in Houdini, so the environment can follow the client's notes without being rebuilt from scratch. When the environment has to match a real location, I look for the small irregularities that make it credible, because the best environment is often the one nobody notices. Leading environment teams, and later supervising them as an Environment Supervisor, has also taught me to plan an environment for the team that will use it, with clean assets, clear naming and a structure that lighting and FX can pick up straight away

Environment Creation: 22 professional productions at 9 studios, including “Fast X”, “Silo - Season 2”, “The Acolyte - Season 1” and “Nautilus - Season 1”

Productions
22
Studios
9
Period
2020-2026

Productions

  1. 2026

  2. 2026

  3. 2026

  4. 2026

  5. 2026

  6. 2025

  7. 2025

  8. 2025

  9. 2025

  10. 2024

  11. 2024

  12. 2024

  13. 2024

  14. 2024

  15. 2023

  16. 2023

  17. 2023

  18. 2023

  19. 2022

  20. 2022

  21. 2022

  22. 2020

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