Work

Flite

Flite

Role
Environment Modeler
Disciplines
Assets · Modeling · Environment
Studio
Framestore
Production
Framestore
Year
2023

At Framestore, I modeled the exterior London environment for Flite, Tim Webber's short film made in Unreal Engine, including its buildings, urban props and a vehicle I designed

As the modeler assigned to London, I shaped the film's exterior cityscape, from the buildings to the smaller urban props that fill the streets. Alongside the environment, I designed one of the vehicles and created low polygon versions of all the vehicles, including the futuristic hoverboard, as well as of the police officer character

For the glass building, I added subtle sculpted detail in ZBrush to give its surfaces more character

The main production challenge was preparing the city for assembly in Unreal Engine. I divided the buildings into reusable assets so they could be instanced across the environment while keeping the scene manageable. I also contributed to the layout of the environment

I worked in Maya and ZBrush. Flite was an opportunity to bring film modeling standards into a real-time pipeline, where every asset had to balance visual detail and efficiency

The complete project is on ArtStation

Full gallery, complete videos and breakdowns

View full project on ArtStation (opens in a new tab)