
Fast X
- Role
- CG Lead
- Disciplines
- Environment · Assets · Modeling · Procedural · Vegetation · Layout · Texturing · Generalist · Look Development
- Studio
- Outpost VFX
- Production
- Universal Pictures
- Year
- 2023
I worked as CG Lead at Outpost VFX on Fast X, building the Ipanema environment in Rio de Janeiro and leading a team of five artists on the sequence
I modeled every asset Outpost VFX delivered on our sequences, from the simplest props to the most detailed elements, including the buildings, vegetation and mountains. My main task was to extend the filmed set so that it matched the real location. The challenge was to make the transition between live action footage and CG invisible, while keeping the environment true to the look of Ipanema
To handle the scale of the set extension, I built a complete Houdini HDA of the environment and used it for the procedural scattering and set dressing. I also handled layout, texturing and look development, working across Houdini, Maya, ZBrush, SpeedTree, Substance 3D Painter and Arnold
As CG Lead, I spent many hours supporting artists who were new to Houdini. My goal was to help them grow technically and give them workflows and skills they could reuse on future projects
Fast X brought together environment creation, procedural set dressing and team leadership on a single sequence
The complete project is on ArtStation
Full gallery, complete videos and breakdowns
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